PhysX.Net
.Net wrapper for NVIDIA's PhysX (2.8.4.5 and 3.1) library
Written using C++/CLI
Download:
PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5
Nightly builds
'Nightly builds' are available at:
http://stilldesign.co.nz/physxdotnet/nightlyThis will contain builds of the latest PhysX.Net for both the 2.8.4 and 3.1 branches.
Development
PhysX.Net 0.1 for NVIDIA PhysX 3.1
- Targets PhysX 3.1
- 32 and 64 bit version
- Does not rely on any external graphics libraries
- .NET 4.0 and CRT 10
- Progress: Most things are working - fluid has a minor issue, and vehicle still need some work
PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5
- Targets PhysX 2.8.4.5
- 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
- 32 bit and 64 bit versions
- Remove the dependencies on graphics libraries
- Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
- .NET 4.0 and CRT 10