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PhysX.Net

.Net wrapper for NVIDIA's PhysX (2.8.4.5 and 3.1) library
Written using C++/CLI

Download: PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5

Nightly builds

'Nightly builds' are available at: http://stilldesign.co.nz/physxdotnet/nightly
This will contain builds of the latest PhysX.Net for both the 2.8.4 and 3.1 branches.

Development

PhysX.Net 0.1 for NVIDIA PhysX 3.1

  • Targets PhysX 3.1
  • 32 and 64 bit version
  • Does not rely on any external graphics libraries
  • .NET 4.0 and CRT 10
  • Progress: Most things are working - fluid has a minor issue, and vehicle still need some work

PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5

  • Targets PhysX 2.8.4.5
    • 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
  • 32 bit and 64 bit versions
  • Remove the dependencies on graphics libraries
    • Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
  • .NET 4.0 and CRT 10

Last edited Oct 14 2011 at 10:42 PM by stilldesign, version 55