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PhysX.Net

.Net wrapper for NVIDIA's PhysX (2.8.4.5 and 3.1) library
Written using C++/CLI

Download: PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5

Nightly builds

'Nightly builds' are available at: http://stilldesign.co.nz/physxdotnet/nightly
This will contain builds of the latest PhysX.Net for both the 2.8.4 and 3.1 branches.

Development

PhysX.Net 0.2 for NVIDIA PhysX 3.2

Current development focus is against PhysX 3.2. Approx. 80% has been updated. Cloth is still to be done. Unfortunately NVIDIA changed large amounts of the library from 3.1 to 3.2 so it's a fair amount of work to update. I'm hoping to write a vehicle sample to go with this update based on the one from the PhysX guide doc. In addition I'm hoping to write additional test cases and improve the ever present disposal issues with a new development guideline.

PhysX.Net 0.1 for NVIDIA PhysX 3.1

  • Targets PhysX 3.1
  • 32 and 64 bit version
  • Does not rely on any external graphics libraries
  • .NET 4.0 and CRT 10
  • Progress: Most things are working - fluid has a minor issue, and vehicle still need some work

PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5

  • Targets PhysX 2.8.4.5
    • 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
  • 32 bit and 64 bit versions
  • Remove the dependencies on graphics libraries
    • Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
  • .NET 4.0 and CRT 10

Last edited Thu at 11:50 AM by stilldesign, version 56