SEHExpression

first post: Hyrppa95 wrote: I'm trying to create triangle mesh collision, but when i try to co...

latest post: hyrppa95 wrote: SEHException only says: external component has thrown an exception ...

Working with the Virtual Debugger

first post: dragagon wrote: Firstly, this is an awesome project. I'm really digging the fact t...

latest post: ddaeschler wrote: Okay, I finally started to see some objects. Maybe there is a bad d...

SimulationType.Hardware doesn't work?

first post: mruce wrote: Hi, in sample solution when I uncomment line SimulationType = Simu...

latest post: mruce wrote: stilldesign wrote: That error is thrown when the object being add...

Bug in PrismaticJoint.Limit?

first post: Urriellu wrote: Hello, I think I've just found a little bug when setting the limit...

latest post: stilldesign wrote: Hi, There's a known issue around joint limits (and any other classe...

Joint limits not working

first post: WololoW wrote: Hello, I'm trying to create a spherical joint like this: Spheri...

latest post: WololoW wrote: Hello stilldesign, what you propose doesn't seem to work either (ma...

Physx 3.x GlobalPose and Scale

first post: tpastor wrote: Two questions: 1-> Is there any way to apply scale on geometry / s...

latest post: Urriellu wrote: Thank you, and sorry but PhysX.Math.Vector3 doesn't seem to have a ...

Deserialization from COLLADA

first post: Andrew1000000 wrote: Hi, first of all, thank you for this awesome project. I've created...

latest post: stilldesign wrote: Yep, I'd love to put RepX in. I know lots of people would make use ...

Attempted to read or write protected memory.

first post: pospik wrote: Hi, almost everytime when I run my project, I receive this error "...

latest post: stilldesign wrote: Cheers, Disposing has always been an issue for me and this project....

Accessing SimulationEventCallback

first post: tpastor wrote: Hi, In C++ Physx, we have in SceneDesc some callback that ...

latest post: stilldesign wrote: I am currently working on adding these in. I'm approx. 60% done.

Physx Importing Scene Data

first post: tpastor wrote: Hi again, in 2.8.x we could use NXUStream to load data exported fr...

latest post: stilldesign wrote: When I first started doing PhysX.Net for v3, NVIDIA had not include...